Battle Report #5 2000 points: Necrons vs. DE AKA: Jetbike
Madness in the Canyon of Death
My son dared me to do a jetbike army, so I used every
jetbike I had, and had to proxy for a couple. I made my list thinking I had
more eldar bikes than I did. We also decided to use the modular hills that have
only received their base coat, but elected
to use them anyway. We put them in a sort of canyon formation with high
ground on the corners, middle and middle of each side. Two spires are on either
side of the middle hill.
Duke Sliscus
Haemonculus: Hexrifle
9 Wyches: RF, HWG in a Raider, Splinter Racks-Haemonculus
starts here
5 Wyches: RF HWG in a venom with SC X 2, NS
20 Warriors: SC X 2 Duke starts here
4 Incubi, the Duke will eventually travel with these in a
venom with SC X 2, NS
3 reavers with HL
3 reavers with HL
6 Reavers with HL X 2
Ravager
Ravager
Razorwing, 2 DC, FF
HQ
Farseer on jetbike, runes of warding, singing spear, spirit
stones 2 cheap powers to roll new ones
3 Guardian jetbikes with a warlock on jetbike. Embolden,
singing spear
3 Guardian jetbikes with a warlock on jetbike. Embolden,
singing spear
Anrakyr the traveler
Harbinger of the storm
Lord with Res Orb, MSS, war scythe
15 Warriors
15 Warriors
10 Lynchguard
5 tomb blades TL tesla carbines
3 Wraiths with whip coils
Triarch Stalker
Doom Scythe
Doomsday Arc
Mission: Big Guns Never tire
Deployment: Dawn of War
Special Issues: Mysterious objectives
Warlord Traits: We both rolled Precepts of Deception
Terrain: As above
Ability rolls: I rolled for psycher powers and got
misfortune and puppet master, but traded puppet master of psychic shriek. I
then rolled for combat drugs and got to choose between a 1 and 5. No problem, I
took the extra attack.
Deployment: He won the roll off and elected to go first. He
was primarily middle focused and clustered around his objectives. It was a wall
of necrons. He held his tomb blades and his doom scythe in reserve. I focused
to the left side of the board, hugged as far away as I could and keep his big
guns out of line of site. I put the duke where he could get on the venom first
turn. I held my razorwing, both squads of wyches and both squads of eldar
jetbikes in reserve. The Eldar Farseer was with my squad of 6 reavers. He did
not use his Precepts of deceit and neither did I. We rolled for mysterious
objectives and he got 1: Nothing Special 2: Scatterfield and I got 3: Sabatoge
(yeah-right with my 20 warriors) and 4: Gravfield generator.
But when you see that, think this:
Turn 1 Necron Horde:
He moved units forward six inches except on squad of warrios
which was conga lined to the objective 1. His doomsday arc fired at the
warriors wounding 4 but only killing one due to cover saves. He fired his
tachyon arrow at a ravager who also made its cover save. He had nothing else in
range.
Turn 1 Kabal of the Bloody Claw:
In the movement phase the ravagers moved to get a better LOS
on the doomsday arc. The venom moved forward and the reavers all positioned for
their turbo-boosts. In the shooting phase the two squads of reavers boosted
over the lynchguard (couldn't get an angle on the warriors) causing 9 hits but
only killing two, one of which stood back up. The squad of 6 reavers caused 18
hits, killing four warriors and the venom added three more from splinter cannon
fire. Only one stood up. The first ravager caused two pens on the arc, but due
to entropic armor caused no damage. The second did exactly the same, but that
was all four hull points so the arc was wrecked.
Turn 2 Necron Horde:
The doom scythe cam in aiming for a ravager and the tomb
blades came in right next to the reavers at the base of the hill. The
lynchguard turned and headed towards the squad of 6 reavers with the farseer.
The wraiths turned around and came back towards the reavers on the middle hill
top. In the shooting phase the doom scythe's death ray immobilized the ravager
on the hill and the tesla destructor took another HP with a glance. The
warriors on the right side fired into the reavers on the hill killing one, as
did the warriors on the left side of the hill. Yeah 3+ jink save. The tomb
blades fired their twin linked tesla carbines into the three reavers at the
base of the hill fired their five weapons and caused 7 hits, killing two. The
cryptec fired his something I don’t know the name of, killing one reaver. In
assault phase the lynchguard charged the squad of 6 reavers, the tomb blades
the squad of reavers at the base of the hill and the wraiths the reavers on the
hill. The reavers and farseer caused two wounds which he saved. The lynchguard
then killed three reavers. The wraiths killed the single reaver they charged.
The tomb blades killed theirs with the hammer of wrath.
Turn 2 Kabal of the Bloody Claw:
The razorwing came on the board 18 inches. The venom with
the wyches came on near the other venom. The two eldar jetbike units came in on
the left side. Ravager 2 moved to the hill near objective four. The raider with
the wyches and haemonculus used thier deep strike to come in near the warriors
and stalker. In the shooting phase the immobilized ravager could only see the
doom scythe so snap shot at it, getting one hit. He evaded but failed his jink
roll. The pen hit caused a weapon destroyed-the tesla destructor. The second
ravager fired at the stalker, causeing a glance and a pen. The pen caused a
crew stunned. He failed his living armor roll.
The Razorwing fired two monoscythe missles into the warriors causing 14
hits and 4 hits on the tomb blades. 6 Warriors fell and two tomb blades. The
dissie cannons then killed all but one of the remaing warriors which was killed
by the far venom. The near venom fired at the tomb blades causing two wounds,
but saves were made. Neither tomb blade stood back up. Finally the wyches in
the raider fired into the warriors killing two, but one stood back up. The
jetbikes turbo-boosted to the far corner. In assault, his lynchguard took out
the last two reavers and put a wound on the farseer, but he stayed alive and made
his leadership roll. My sabatoged
objective did not blow up.
The board at the end of turn 2:
Turn 3 Necron Horde:
He moved his wraiths towards the raider and jetbikes, his
tomb blades close enough to get a shot at my venoms and his triarch stalker out
of line of site of my ravager. His doom
scythe moved 18 inches ending up almost nose to wingtip on my jet fighter. In
the shooting phase his warriors fired at my raider and with 28 shots he ended
up with one glance-yeah jink! His stalker could not shoot this turn. His doom
scythe then fired its death ray at my razorwing and it reached venom 2, but did
not reach the warriors. The razorwing failed its flickerfield save and then
exploded-scattering to the south west causing no damage. The venom made its
flickerfield. Two of the tomb blades were in range of venom 2 and caused two
hits, one was a glance and the other was saved-taking it to one hull point. In
the assault phase his wraiths were exactly 12 inches from the jetbikes and
about 10 from the raider so he elected not to charge. He kept his warriors
around the objective. He challenged my farseer with the traveller. He wanted to
keep in combat this turn so my venoms could not drop all their splinter shots
into him in my half of the turn. The farseer caused a wound, he failed the
save, but used his "go get 'em, boss" reroll to then save it. He
ended up causing one wound on the farseer taking him to one. Perfect for him to
kill him next turn-after my shooting phase.
Turn 3 Kabal of the Bloody Claw
The wyches disembarked and then the raider moved off towards
the stalker and away from the wraiths. The venoms moved forward. Ravager moved
over next to the objective. In the shooting phase the ravagers shot at the
razorwing, but did nothing. The wyches fired into the warriors killing two but
one stood up. The jetbikes turbo-boosted away to keep the three plus save and
stay away from the wraiths and stalker. In assault the farseer survived again.
The wyches only lost one to overwatch and one to combat killing three. The
wyches won combat and the warriors ran...and the failed the sweeping
advance-the warriors rolled a six and the wyches a one.
Turn 4 Necron Horde:
His warriors regrouped-no suprise with a leadership of 10.
He moved his wraiths forward and to the side of his warriors so he could charge
my wyches if they survived the shooting phase or my raider if they didn't. His
doom scythe moved exactly 18 inches coming to rest basically over the objective
next to my warriors. His stalker repositioned to get a good shot at the raider
since he could not quite get in range of the ravagers. In shooting phase his
warriors 20 shots into the wyches killed them all. His stalker fired its heat
ray into the raider, taking a hull point and immobilizing it. The jink saved
the other pen hit. The doom scythe then fired it's death ray killing four
warriors. In the assault phase the wraiths wrecked the raider and the
haemonculus escaped three inches to the edge of the hill. The farseer wounded,
but the traveller made the save. He then hit the farseer three times but failed
to wound, he then rerolled two of the too wounds and failed them again. The
wyches died because they won combat the turn before but failed to make the
sweeping advance on the only roll that could make that happen. Could be the
cause of a loss.
Turn 4 Bloody Claw:
My venoms moved forward, the ravager moved to the top of the
hill. The Haemonculus continued to move away. My venoms fired into his warriors
killing 5 with all 24 splinter shots, with one standing back up. As my rolls
continued to be poor, I fired 6 shots from my Ravagers into the wraiths doing
nothing. The gaurdian jetbikes turbo-boosted again. The haeme fired at the
wraiths failing to hit. In the assault phase the traveller finally killed the
farseer.
Turn 5 Necron Horde:
In the movement phase he move his lynchguard toward my
Incubi venom, his wraiths to the middle of the central hill and he didn't move
his stalker. He forgot-but couldn't get it close enough to kill anything
anyway. He left his warriors in place to try and keep one objective. In
shooting his warriors failed to kill the haemonculus so the stalker used its
heat ray and finished the job. His wraiths tried to assault the venom with one
HP left, but fell short and lost a wound to overwatch (amazing ain't it). The
cryptecs one shot did nothing.
Turn 5 Bloody Claw:
In the movement phase the Incubi and Duke disembarked. The
venoms then moved forward 6 inches and the wyches disembarked about 9-10 inches
from the warriors. The warriors had moved a bit to recover around the objective
getting them just close enough....the jetbikes turbo-boosted to the two
objectives. In the shooting phase The ravagers managed to kill two of the
wraiths. The Venoms and wyches killed four warriors, two of which stood back
up. In the Assault phase the Incubi and Duke Sliscus rolled an 11 to reach the
lynchguard and promptly lost one Incubi to the cryptecs lighting shield or
whatever it is called. The Duke killed two lynchguard and the Incubi only one
more after getting 10 hits and only one wound (and all they needed were fours).
They lynchguard horde, the lord, the traveller and the crypted combined to kill
the remaining three incubi but after 6 or 7 wounds on the Duke, he was still
going (gotta love the shadowfield-until you roll a one). Lost combat but made
the leadership. On the wyche side they rolled just enough to get into combat
and ended up with a tied combat each side losing two.
Rolling for continuation we got a one: Game over Dark Eldar
12, Necron 2
Dark Eldar: 3 objectives, First blood, linebreaker, one
heavy unit destroyed
Necron: 2 Heavy units destroyed.
Some things here that we would not have done if playing
competitively. We would not have sent the lynchguard and Incubi against one
another, but we love that battle, so do it whenever the opportunity presents
itself. He left his stalker almost completely out of the game due to my
ravagers sitting there and knowing I would aim both at it at the first
opportunity. I should have gone after
his doom scythe with my razorwing and left the infantry to my venoms and maybe
it would have survived. I was impressed with his managment of his doomscythe,
which he kept right in the fight until the fifth turn. I wasted the jetbikes
with poor positioning after my first turbo boost, but I never expected him to
go after them as agressively as he did. I think that to be effective as a major
portion of a force they need to be in larger groups than three.
Overall, a very fun, if poorly played game.
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